WITH THIS YEAR’S THEME we are asking you to focus on small interactions that you can improve in a massive way.
Think small, rather than solving the world’s great wicked problems; we want you to look at the everyday life that surrounds you and how, through design and the creative use of new technologies, you can make it a magical.
We are looking for a well-considered design that creates simple powerful moments. From notification exhaustion, to screen overload, the convergence of our attention on very few and ability to manage the demands impacting our quality of life, or simply to how we share moments of joy. Meanwhile, the technology already exists that could allow us to lead more unencumbered lives where the technology is there to delight and support us only when we need it. We are looking for design solutions that have, as David Rose has said, respect for human capabilities and preferences and fit our human bodies and minds.
What are those everyday problems and opportunities that you see around you? In what situations has technology diminished the pleasure of an interaction, rather than enhancing it? What analog objects could be improved with a layer of thoughtful and relevant new technology?
In addition to gathering insights from the people around you and observing the little problems of everyday life these are just some starting points but don’t let this limit your field of vision:
The key to this challenge lies in identifying seemingly small problems in your context and creating lasting solutions that will contribute to people’s quality of life. Through your proposal we hope you will find ways of redefining our relationship with technology, by imagining it without the constant tensions of “push” and “pull” but rather as timely and delightful.
Participants may submit individually or as a pair. To enter the challenge, submit a 4-minute video, a 150-word summary, and 2-3 samples of each participant’s work.
A video, 4 minutes or less in length, must be submitted. We encourage you to create a custom video for your Student Design Challenge submission, although you can reuse elements from any of your previous work.
Do more than look into the camera and talk.
Successful submissions from past years have had a clear point of view, reasonable production value, and visual support of ideas and concepts. The judges will be looking for interaction/ experience design ability and how you communicate your thinking on the theme, rather than examining any design work you’ve done to create solutions around the theme.
Additionally, in the video you should help us understand:
Work samples help the jury to understand both your capabilities as a designer and your approach to problem solving. The 2-3 samples of work may be submitted as either links to PDFs or links to a web site. The examples should help us understand:
The Challenge is open to both graduates and undergraduates. Participants must be currently enrolled in or have graduated in 2016 from a program in interaction design or a related design field.
We understand that not all parts of the world have formal IxD programs, so if you work in interaction design and are currently a graduate or undergraduate student in any field, you may also participate in the challenge.
Yes! If you have already purchased a ticket, your ticket will be re-funded.
The SDC will refund you the cost of your travel arrangements within reason.
No. Brevity is a skill. Your final presentation at the conference if selected as a finalist will be under 5 minutes.
When the submission period begins, an apply now page with appear on the SDC site with a submission form and directions.
Finalists will be notified via email by January 10th, 2017
Sure thing. Here is a link to the full terms and conditions SDC Terms